STEM Teacher MEGA Program Package

90+ hands-on K-5 STEM programs in one mega package.

SALE PRICE: $49.95

Regular Price: $169.99

Programs & Digital Instructional Materials Package Includes:

This robust mega package of K-5 hands-on STEM programs contains over 90 ready-to-go activities and programs including editable PowerPoint files, printables, program setup instructions, and alignment with NGSS standards. You'll receive a link to download beautifully crafted presentations and instructional materials so you can deliver high-quality, highly-engaging, hands-on STEM education programs for kids - customizable to your unique style of engagement. Most programs range in length from 45 minutes to 1 hour and include a video that walks you through the presentation and provides program tips. Your digital content assets also include lots of small projects for a variety of uses such as warm-ups, time-fillers, festival walk-up projects, PTO fundraising events, and more. You'll also receive a list of supply sources for expendable materials.

Beauty Science Program
Why don't all birds fly program
cybercrime program
Ikea design challenge program
marine science program
solar oven activity
bridge challenge program
candy science program
earthquake program
owl pellet program
push and pulls program
sound and waves program
butter side up program
carnival science program
animal habitat program
dentist for a day program
frogs dissection program
gravitrax program
outer space program
minute to win it program
keva plank contraptions program
paper circuits activities
Zipline program
Trees activity

Many of the programs are described on our school program page. Please feel free to check out that page to get an idea of the grade levels, NGSS connections, basic program descriptions, and some pricing model suggestions. Note: This is not an exhaustive list of programs, projects, or activities. Activities and programs may require additional equipment or supplies (e.g. clay, paperclips, microscopes, etc) 

BONUS Digital Assets:

Support your local Odyssey of the Mind teams by organizing a special practice event festival.

Digital assets include:

  • Event Flyer

  • Social Media Image

  • Reservation Organizer

  • Festival Tips & Prep Notes

  • 12 Hands-on Challenges

  • 6 Verbal Challenges

Partner with a local library, church, school, or community center to help provide a safe space for kids to have fun and practice for the big event! (Don't forget to wear your wacky hats!)

Terms and Conditions of the Purchase:

Sale is Final:

The buyer understands and agrees that the sale is final. No exchanges or refunds will be issued.

Digital Assets:

A list of all digital assets licensed with the purchase can be downloaded HERE.

 

Issuance of Digital Assets License:

All digital assets are the intellectual property of The Great STEMporium. All digital assets will convey to Buyer under a perpetual rights user license. The license will never expire and no additional renewal fees will be required. The license allows Buyer to use the digital assets to deliver educational programs to children through Buyer's company (including employees of buyer) or through Buyer's personal use only. Buyer is strictly prohibited from duplicating, copying, distributing, and/or reselling the digital assets in whole or in part. Buyer agrees to safeguard this intellectual property through all appropriate measures including making all employees aware of the details of this licensing agreement.

Taking Possession of Digital Assets:

Upon receipt of payment, Buyer will receive a link to download all program files. The link will remain open for 15 days. Items not downloaded within that time will be forfeited. No refunds will be issued for items not downloaded within the 15-day window.

Indemnity:

Buyer voluntarily agrees to release, waive, discharge, hold harmless, defend and indemnify The Great STEMporium and its owners, agents, officers, employees, and contractors from any and all claims, actions, or losses for illness, bodily injury, property damage, wrongful death, loss of services, legal liability, oversights, or otherwise which may arise out of use or delivery of any digital content or programs included in the purchase.